Merge pull request #348 from shocknet/misc-touchup
Remove dangerous gun method from RPC, improve step through debugging
This commit is contained in:
commit
2a50446a6d
5 changed files with 423 additions and 358 deletions
23
.vscode/launch.json
vendored
23
.vscode/launch.json
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@ -1,14 +1,31 @@
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{
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"configurations": [
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{
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"name": "Launch Program",
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"name": "Launch Program Via Nodemon",
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"program": "${workspaceFolder}/main.js",
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"args": ["-h", "0.0.0.0", "-c"],
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"args": ["--", "-h", "0.0.0.0", "-c"],
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"request": "launch",
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"skipFiles": ["<node_internals>/**"],
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"type": "node",
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"envFile": "${workspaceFolder}/.env",
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"outputCapture": "std"
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"outputCapture": "std",
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// https://code.visualstudio.com/docs/nodejs/nodejs-debugging#_restarting-debug-sessions-automatically-when-source-is-edited
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// Tip: Pressing the Stop button stops the debug session and disconnects
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// from Node.js, but nodemon (and Node.js) will continue to run. To stop
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// nodemon, you will have to kill it from the command line (which is
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// easily possible if you use the integratedTerminal as shown above).
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// Tip: In case of syntax errors, nodemon will not be able to start
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// Node.js successfully until the error has been fixed. In this case, VS
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// Code will continue trying to attach to Node.js but eventually give up
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// (after 10 seconds). To avoid this, you can increase the timeout by
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// adding a timeout attribute with a larger value (in milliseconds).
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"runtimeExecutable": "${workspaceFolder}/node_modules/nodemon/bin/nodemon.js",
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"console": "integratedTerminal",
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"internalConsoleOptions": "neverOpen",
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"restart": true
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}
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]
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}
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6
nodemon.json
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6
nodemon.json
Normal file
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@ -0,0 +1,6 @@
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{
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"watch": ["src/", "services/", "utils/", "constants/", "config/"],
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"ignore": ["node_modules/", ".git", "radata/", ".storage/", "*.log.*"],
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"verbose": true,
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"ext": "js"
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}
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@ -87,7 +87,7 @@
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"eslint-plugin-prettier": "^3.1.4",
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"jest": "^24.9.0",
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"lint-staged": "^10.2.2",
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"nodemon": "^1.19.3",
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"nodemon": "^2.0.7",
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"prettier": "^1.18.2",
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"rimraf": "^3.0.2",
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"ts-node": "^9.1.1",
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@ -3049,7 +3049,7 @@ module.exports = async (
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/**
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* @typedef {object} HandleGunFetchParams
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* @prop {'once'|'load'|'open'} type
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* @prop {'once'|'load'} type
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* @prop {boolean} startFromUserGraph
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* @prop {string} path
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* @prop {string=} publicKey
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@ -3093,7 +3093,6 @@ module.exports = async (
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if (type === 'once') node.once(listener)
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if (type === 'load') node.load(listener)
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if (type === 'open') node.open(listener)
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})
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})
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}
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