Theme: 'Meridian' renamed to 'Dark' (legacy 'meridian'/'dark' prefs load it); Light mode retoned to warm paper (page #EDEAE3, off-white cards, warm-charcoal ink) — full white was glaring per user

This commit is contained in:
avi 2026-09-21 20:23:25 -05:00
commit 7ec6229d76
3 changed files with 28 additions and 25 deletions

View file

@ -160,7 +160,7 @@ class DesktopState(private val appDir: File = defaultAppDir()) {
scope.launch {
prefs.putString(KEY_THEME, when (mode) {
ThemeMode.LIGHT -> "light"
ThemeMode.MERIDIAN -> "meridian"
ThemeMode.DARK -> "dark"
ThemeMode.DEFAULT -> "default"
})
}
@ -196,10 +196,10 @@ class DesktopState(private val appDir: File = defaultAppDir()) {
?.let { _sortOrder.value = it }
_summarizer.value = prefs.getString(KEY_SUMMARIZER) ?: "auto"
_themeMode.value = when (prefs.getString(KEY_THEME)) {
// legacy "dark" (meridian-era default) now means Sonar;
// pick Meridian explicitly to get the old look back
// legacy values: "dark" was always the charcoal palette;
// "meridian" is that palette renamed; "sonar" became Default
"light" -> ThemeMode.LIGHT
"meridian" -> ThemeMode.MERIDIAN
"meridian", "dark" -> ThemeMode.DARK
else -> ThemeMode.DEFAULT
}
loadNotifyState()

View file

@ -1332,17 +1332,17 @@ fun SettingsScreen(state: DesktopState) {
PillChip(selected = mode == ThemeMode.DEFAULT,
onClick = { state.setThemeMode(ThemeMode.DEFAULT) },
label = "Default")
PillChip(selected = mode == ThemeMode.MERIDIAN,
onClick = { state.setThemeMode(ThemeMode.MERIDIAN) },
label = "Meridian")
PillChip(selected = mode == ThemeMode.DARK,
onClick = { state.setThemeMode(ThemeMode.DARK) },
label = "Dark")
PillChip(selected = mode == ThemeMode.LIGHT,
onClick = { state.setThemeMode(ThemeMode.LIGHT) },
label = "Light")
}
HelperText("Default is the Android companion app's palette (navy + " +
"teal) — so desktop and phone read as one product. Meridian " +
"is the charcoal/blue look; Light mirrors the same hierarchy " +
"on paper tones. Applied instantly.")
"teal) — so desktop and phone read as one product. Dark is " +
"the charcoal/blue look; Light is a warm-paper mode easy on " +
"the eyes. Applied instantly.")
SectionHeader("Recordings folder")
Row(verticalAlignment = Alignment.CenterVertically,
horizontalArrangement = Arrangement.spacedBy(Shonar.Space2)) {

View file

@ -110,21 +110,24 @@ private val DarkPalette = ShonarPalette(
highlightTint = Color(0xFF573440), // exact mauve row wash
)
/** Light mode: neutral-cool paper; blue and pink darken to AA values
* (the highlight pink would be illegible at #FB3F7F on white). */
/** Light mode: warm paper, not white — a full-white page glares under
* room lighting (user note, Sep 21). Cream-beige page + off-white
* cards keep hierarchy without the brightness; ink softens to a warm
* charcoal, borders to a warm taupe. Accent and pink darken to keep
* AA contrast on the beige ground. */
private val LightPalette = ShonarPalette(
background = Color(0xFFF4F5F8), // page: cool paper
surface = Color(0xFFFFFFFF), // cards, fields, pills
surfaceAlt = Color(0xFFE9ECF2), // pressed / hover / inset
border = Color(0xFFD7DBE4), // hairline on light
background = Color(0xFFEDEAE3), // page: warm paper (not #FFF)
surface = Color(0xFFFAF7F0), // cards: soft off-white
surfaceAlt = Color(0xFFE3DFD5), // pressed / hover / inset
border = Color(0xFFCFC9BB), // hairline on light
accent = Color(0xFF0550AE), // deep blue: AA on paper
accentStrong = Color(0xFF0B3E78), // filled-accent hover depth
accentGlow = Color(0x260969DA), // soft halo (~15% blue)
inkOnAccent = Color(0xFFF4F8FF), // text on filled accent
textPrimary = Color(0xFF1C2028),
textSecondary = Color(0xFF585F6C),
textMuted = Color(0xFF828A97),
error = Color(0xFFBA1A1A), // AA red on white
textPrimary = Color(0xFF26231D), // warm charcoal, not pure black
textSecondary = Color(0xFF5B564C),
textMuted = Color(0xFF857F72),
error = Color(0xFFBA1A1A), // AA red on paper
onError = Color(0xFFFFF8F7),
highlight = Color(0xFFC2185B), // AA rose: recording highlight
highlightTint = Color(0x1AC2185B), // faint rose row wash
@ -159,11 +162,11 @@ private val SonarPalette = ShonarPalette(
)
/** Which palette the app renders in. Persisted as "default" /
* "meridian" / "light" (legacy "dark"/"sonar" load as DEFAULT).
* "dark" / "light" (legacy "meridian"/"sonar"/"dark" values all map
* sensibly; old "dark" meant the charcoal palette → DARK).
* DEFAULT mirrors the Android companion app's palette so the two read
* as one product; MERIDIAN is the charcoal/blue look from the Sep
* design pass, kept optional. */
enum class ThemeMode { DEFAULT, MERIDIAN, LIGHT }
* as one product; DARK is the charcoal/blue look, kept optional. */
enum class ThemeMode { DEFAULT, DARK, LIGHT }
object Shonar {
// ---- palette routing ----
@ -376,7 +379,7 @@ fun ShonarTheme(
) {
val palette = when (mode) {
ThemeMode.LIGHT -> LightPalette
ThemeMode.MERIDIAN -> DarkPalette
ThemeMode.DARK -> DarkPalette
ThemeMode.DEFAULT -> SonarPalette
}
// Every typography tier carries explicit per-palette ink: a TextStyle